The Fascinating Game of Bridge     ©

 

Bridge is a game of skill, logic, reasoning and teamwork, with the occasional input of guile and cunning. It is played with standard playing cards.

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The basic skills needed to learn to play Bridge are:

            The ability to add two numbers to a maximum total of 40.

            The ability to count to 13.

It is also helpful to have a good memory and sound concentration - two excellent reasons to begin playing at a young age!

 

A game of Bridge is played between two pairs, one designated North-South, the other East-West.

 

A pack of 52 playing cards (no Jokers) is dealt so that each player has 13 cards (in Bridge clubs this is computerised to ensure random  distributions).

 

There are 635 billion possible distributions of cards between the four players, so it is highly unlikely that any two games will ever be the same.

 

The four suits are ranked, ♠ Spades being the top suit, ♥ Hearts second, then ♦ Diamonds, with ♣ Clubs the bottom ranked suit.

 

The first part of a game is the auction. With the dealer having the first bid, players take turns bidding (clockwise round the table) for the contract to play the game. Players may not give any information about the cards they hold, other than that implied by the bids they make.

 

There are 35 different contracts that can be bid, the lowest being 1 Club, then 1 Diamond, 1 Heart, 1 Spade, 1 No Trump (1NT) – these are one level bids - then 2 Clubs, 2 Diamonds…up to 7NT. As in any auction, players are not permitted to make a bid below the level of previous bids –if one player has bid for example 3 Hearts, other players can then only bid 3 Spades or higher. A player not wishing to bid for the contract will pass.

 

The level of the contract determines the number of tricks (of the 13 possible) that the player offering the highest bid (this player is called declarer) is required to take in order to make his or her contract. Playing a one level contract (1 Club, 1 Spade etc) declarer must take seven tricks to make contract. To make at the 7 level (7 Hearts, 7NT etc) declarer must take all 13 tricks. So, the number of tricks required to make a contract is 6 plus the level at which the contract is declared – thus a contract at the three level (3 Clubs, 3 Diamonds, 3 Hearts, 3 Spades, 3NT) requires 9 tricks.

 

When playing in a suit contract  (any contract other than No Trumps) the contract suit is Trumps. Any card played will be beaten by a higher card of the same suit, with the player playing the highest card winning the trick.  However, any trump card (eg the Heart 2 when the contract is in Hearts) will beat any non-trump card, in this example such as the Spade Ace. When this occurs we say that the Spade Ace has been trumped – but this is only allowed when the player doing the trumping has no cards of the suit that he/she has trumped.

 

In a No Trump contract any card played can only be beaten by a higher card of the same suit – it cannot be trumped as there are no trumps!

 

Players bid for the contract based on the strength of their cards, measured by High Card Points (HCP), with an Ace valued at 4, King at 3, Queen at 2, Jack at 1 HCP, and by the length (number of cards) in the suit that one is bidding. A player will usually have at least four of a suit before bidding to play the contract in that suit (hoping that his/her partner will have at least another four!). To be the first to bid (rather than passing) a player will usually have 12 HCP or more of the total 40 HCP in the pack.

 

The auction continues round the table until one pair finds a fit, ie finds (only through the bidding) that they have between them 8 or more of the same suit so they can play the contract in that suit. Frequently both pairs will find a fit and keep bidding so that the level of the contract being bid for increases. Fine judgement is required to know when to stop (and so avoid being unable to make one’s contract and thus giving opponents a score) and when to keep bidding in the hope of being able to make a big contract and being rewarded with a big score. Alternatively a pair with enough combined HCP will opt to play in No Trumps when they cannot find a fit in a suit.

 

Contracts can be in a part-score, that is below the level of game. A part-score contract receives a relatively poor score. A contract at game level brings a much higher score (3NT [9 tricks], 4 Hearts, 4 Spades [both 10 tricks], 5 Clubs or 5 Diamonds [both 11 tricks] are the possible game contracts). An even higher score is made by a Slam (a 6 level contract – 12 tricks) and the highest score with a Grand Slam (7 level contract – all 13 tricks required to make contract). Making enough tricks for a game when a game contract has not been bid results in a relatively low score.

 

The auction is completed when three players in succession pass (going, going, gone!). The last person to bid thus becomes declarer and his/her last bid is the contract to be made by him/her, as declarer.

 

The opponent next to the declarer in a clockwise direction then opens play by leading a card for the first trick (placing it face-up on the table). At that point the partner of the declarer lays his/her cards on the table face up, with all of each suit together, and becomes dummy. Dummy takes no further part in the game, other than to play his/her cards as directed by declarer. Dummy may not initiate anything and may not comment on the play.

 

Each player, in clockwise order then plays a card of the same suit that was led and whoever wins the first trick (highest card) leads for the next trick. This continues, with the winner of each trick leading for the next trick until all 13 tricks have been played. Both pairs then count the number of tricks won and lost and agree on the number won by declarer and therefore whether or not declarer has made contract, or is plus or minus one, two or more tricks. The person sitting North then records the score for that result.

 

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Bridge is thus a game in three parts. Bidding during the auction is critical. When bidding, each player is describing his/her hand to partner. For example, to bid one suit then a second suit usually says to partner  “I have at least five cards in the first suit and at least four cards in the second suit”, so giving information about nine of the thirteen cards held. Each partner who bids is communicating with the other in this way, their objective being to find a contract that maximises the scoring potential of their combined cards.

 

There are many systems to facilitate bidding. In Australia the two most popular systems are ACOL and Standard American. It is essential for anybody wishing to play Bridge to first learn a recognised bidding system from a Bridge teacher.

 

To support the basic bidding systems there is a series of conventions. These are bids that convey specific information to one’s partner about the cards one is holding. For example, East opens the auction by bidding 1NT; if  his/her partner (West) then bids 2 Clubs this is the Stayman convention, telling East that West has at least 11 HCP and either four Hearts or four Spades (or perhaps both) and if East has four of either of those suits he/she should bid that suit at the two level, hoping to find an eight card fit. Subsequent bids can be made based on what each partner now knows about the other’s cards.

 

Card Play is the second important part of Bridge. When the opening lead has been made by opponents and dummy’s cards are on the table, declarer does not play to the first trick from dummy until he/she has carefully examined the partnership’s combined cards to determine how they should be played to take the maximum possible number of tricks. The development of this strategy will ensure, for example, that declarer will not be left leading from one hand unable to win tricks available in the other hand. Tactics such as the use of the finesse and other technical means of winning tricks with seemingly unlikely cards, or trapping opponents’ high cards, are also planned before declarer plays a first card.

Defence is the third important aspect of playing Bridge. When an opponent is declarer it is our objective to prevent him/her from making contract so that we, rather than opponents, are awarded a score. As part of defence there are methods for signalling my cards to partner. For example if opponents are in a Heart contract and I lead the Spade 7 and partner wins with the Spade Ace, then leads the Spade King and I play the Spade 4, I have played high, low (the 7, then the 4), which tells partner I have only those two Spades. Partner next leads a small Spade and I trump opponent’s higher Spade with a small Heart to win the trick. There are many such defensive plays.

                                

That is a very brief summary of how Bridge is played. It is a fascinating, intriguing game involving problem solving, counting, memory and the challenge of outwitting one’s opponents, so offering a series of mental exercises in a very enjoyable social setting where opponents fully appreciate any difficulties we might have.

 

In Club Bridge, when our table has finished playing a game, the cards are replaced in the board in which we received them. The board (actually a plastic box) has marked slots for North, East, South and West’s cards, with “dealer” marked. These boards are passed from table to table, so that every North-South pair plays the same cards, as does every East-West pair. This method of play is known as Duplicate Bridge, it allows scores of all East-West and all North-South pairs to be compared at the end of a playing session, which usually consists of 27 or 28 games. A time clock operates, allowing just six minutes per game – good training in quick thinking!

 

 

For further information please contact South Perth Bridge Club’s Publicity Officer, Tel: 9457-3759. The Club’s premises are at the corner of Barker Ave and Brittain St. Como (just off Canning Hwy).

 

© Copyright 2008 J T Hughes

This material may be copied on condition that the logo below, in the same size, is included and South Perth Bridge Club is acknowledged as the source, or  when otherwise approved by the author.

 

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